Debris x MotionverzPlay icon

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In an alternative world, where ‘Don’t look up’ is not just a movie but reality, action of our newest animation for Debris takes place.

Debris is a play-to-earn AR mobile game developed on blockchain where a player moves around the city in search of Debris crystals. These could be picked up and later used in battle over the most iconic and important locations in the city.

Comet Lilith
Comet LilithComet Lilith

The Earth is threatened by an enormous comet – Lilith heading right towards us. Thankfully, it explodes in the atmosphere but its shards land on the surface of the globe. Society quickly realizes that these pieces hold energy that brings great power to the ones in control of it.

Debris is a play-to-earn AR mobile game developed on blockchain where a player moves around the city in search of Debris crystals. These could be picked up and later used in battle over the most iconic and important locations in the city.

Debris
Debris animation
Debris animation
Debris storyboarding

Storyboarding

Debris storyboarding

Character
design

Debris character design
Debris concept art

Concept
arts

Debris shard
Debris light
Debris logo
Debris logo
Debris join soon
Debris light
Comets
Comet Lilith

Credits

Directed by BluBlu x Motionverz

Client:

Debris

Production:

BluBlu x Motionverz

Creative Director:

Jacob Kurek

Executive Producer:

Karol Jarzynski

Art Director:

Jagoda Klaczynska

Head of Animation:

Milosz Kokocinski

Animation Director:

Karolina Specht

Storyboarding:

Jagoda Klaczynska

Design:

Jagoda Klaczynska, Karolina Specht, Weronika Harla

Animation/Modelling:

Michal Machowina, Miłosz Kokociński, Karolina Specht,
Bartosz Zarzycki, Tomasz Wyrabkiewicz

Music & Mix:

Andrzej Izdebski

SFX:

Andrzej Izdebski, Milosz Kokocinski

City